Under a Rock Trainer
Take a look at the details of Under a Rock, a game developed and published by Nordic Trolls. This game is categorized as Action, Adventure, Indie, RPG, and Early Access.
The trainer setup for Under a Rock has +3 functions that work for all versions, and will be updated soon. Currently, there are only 3 features:
- F1 Key = Auto skills
- F2 Key = Enemy Finder
- F3 Key = Auto skill update
To use the trainer, unrar the archive and run the trainer. Additionally, you should close Windows Defender, and you can view the virus total result at this link.
How to download and use the Under a Rock Trainer Cheats for PC?
To install Under a Rock Trainer on your PC, follow these steps:
- Click on the "Download Trainer" button.
- You must now obtain the Under a Rock Trainer on your PC.
- Install the Trainer safely on your computer.
- Launch the Under a Rock Trainer from your desktop.
- Run it as well as the Under a Rock game.
- Activate your preferred cheats while the game is running.
That's all. You're finished!
Is it safe to use Under a Rock Trainer ?
Yes, Under a Rock Trainer is completely safe. The application has a very low VirusTotal score of 1/47. It is referred to as a False Positive App. As a result, while some antivirus programs may identify the Mod as a virus, it is completely safe. You can ignore it and keep running the Trainer.
Download Under a Rock Trainer for PC
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Release date:01.01.1970
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Developer:Nordic Trolls
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Publisher:Nordic Trolls
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Steam:
Under a Rock
About the game
Explore a world lost to history with Under a Rock, a procedural open-world survival craft game for 1-10+ players, developed for Windows, Linux, Playstation 5 and Xbox Series X. Here, wildlife is oversized, Neanderthals still exist, and curses are real. We are currently in pre-alpha and share regular updates on our Discord. Hope to see you there!
You are an early nineteenth century explorer who has just arrived - or crash-landed - in a primitive but dangerous place with a different evolutionary path. Your mission is to find out what happened to a previous expedition, lift a curse that lies over the land, and discover a way to escape back home through the supernatural storm with as much treasure, artifacts and native wildlife as you can possibly collect to increase your standing with the Society of Explorers. Apart from this, just have fun exploring, crafting, building, fighting, taming, hunting, surviving, and more.
When you start a new game, a procedural world that is unique to you is created. Each world measures about 64km2 and includes caves and underwater areas to explore. Waterbodies, like lakes and ponds, are not limited to ocean level and can be found at any elevation. Each world has a seed number that can be shared, and your avatar is not locked to one specific world. You may freely travel between worlds with all of your stats and gear intact.
We want to make Under a Rock more interesting by having dynamic AI and are currently developing an AI engine for this purpose. It allows AI to remember and respond to your actions and the actions of other AI, compete for territory and resources, even construct new bases and defenses. Don’t be surprised if a neighboring clan of Neanderthals stage a raid on your base just because you smell wrong, or a pack of dodos take a liking to you. Different AI factions can grow closer to each other or grow apart as time goes by.
The number of players can range from 1-10 in co-op, but we plan on allowing an experimental mode where the host can set a higher player count. It will require the host to have beefy hardware and a hefty internet connection.
Procedural caves come in all shapes and sizes, from small to gargantuan, with the latter being a whole biome by itself. Creatures inhabit them, and they rarely like to share the space, or the precious resources found within. Kick them out, claim the space and build your base within, there are no limits. Caves are seamlessly integrated into the landscape, no loading screens.
There are two build modes that can be switched between seamlessly: Default mode, for placing solid constructions directly if you have the necessary resources, and Advanced mode, that allows you to plan and prioritize your base construction and for your friends to help build it by inputting the necessary resources. We call this Ghost Building. If your base gets destroyed, you can activate the auto-saved blueprint of your base or a manually saved version. Any destroyed base elements, from the largest to the smallest, will show up as ghost elements. All you need to do now is input the necessary resources. Since this is ghost building, any friendlies can also help with speeding up the reconstruction process.
We plan on eventually making it so that construction blueprints can be saved for later use and also be shared with other players. You cannot pack down your base and unpack it later, but you will be able to make blueprints and reuse these at other locations as part of the ghost building system. Use them to quickly establish a campsite, a small outpost, or even a large base provided there is ample space available for placement.
There will be very few rules limiting how and where to build. On the ground, in the trees, inside of caves, even under water. We won't stop you, although the wildlife might try to. The host will be able to set rules for the server, including PvP on/off. You can host a game directly from your own computer, setup your own dedicated server or by renting a game server in the cloud from one of our partners. Games can be either public or private, and cross-platform will be supported.
It’s a little hard to say when early access will be available. We have finished most of the technology requirements for the procedural generation of the world and for the multiplayer backend. Now we are populating it with visuals and gameplay, and as soon as we feel we have enough content for early access and a stable game that runs well, we will open up. Prior to this, if time permits, we really want to invite as many of you as possible to a period of alpha testing.
We are a small indie game studio, consisting of only five people filling all the necessary roles for making Under a Rock. Being so few keeps us very busy. If we are sometimes slow in answering, this is why. Full production started on October 8th, 2021. Under a Rock is powered by Unreal Engine 5. We are taking full advantage of nanite and lumen, and especially nanite makes it possible to have a procedural open world with amazing view distance and detail. Check out the FAQ on our Discord for more information.
Game requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 or equivalent
- Graphics: TBD
- Additional Notes: Under a Rock is a work in progress and requirements are subject to change before release.
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i7 or equivalent
- Graphics: TBD
- Additional Notes: Under a Rock is a work in progress and requirements are subject to change before release.