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Download Mosa Lina Trainer [1 Cheats]

Mosa Lina Trainer

    Mosa Lina

  • Release date:
    17.10.2023
  • Developer:
    Stuffed Wombat, Silkersoft, Lukke
  • Publisher:
    Stuffed Wombat
  • Steam:

About the game

A Hostile Interpretation Of Immersive Sim Design: Mosa Lina is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. To counter this "Lock and Key" philosophy, the game is aggressively random. (Note: This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified!) It's impossible to check if all levels are beatable with all combinations of tools, which is what makes it so satisfying. There is no premeditated solution for you to follow; you're forced to get creative as the game continually spits out randomised problems. It's up to YOU to solve them, as no one has seen them before. Mosa Lina releases in 2023, not 2024!

True Random: There are no safeguards here; you might get the same item ten times in a row, or beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels, which are also selected randomly. Nobody knows what'll happen.

It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them. Wishlist now to stay informed about the upcoming Demo & release date!

Physics-driven-puzzle-platforming: The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive. All you do is collect coins to open the portal, but HOW you do that is up to you entirely. Every playtest has shown me that even the most straightforward design is powerless against the endless creativity of players, and I sometimes discover new emergent behaviours myself, even after months and months of playtesting.

Modules, modules modules: Since everything in Mosa Lina is built on randomly selecting content from a pool of options, it's fairly easy to add new levels, tools and challenges down the line. I've had to cut a lot of things for scope and am looking forward to adding them back in post-release. There's some really, really, really wonky stuff I'm looking forward to getting back to!

Thanks for checking out our steampage! Have a nice day :)


Game requirements

Minimum:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo E5200
  • Memory: 4 GB RAM GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • DirectX: Version 10
  • Storage: 300 MB available space
Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560
  • DirectX: Version 11
  • Storage: 300 MB available space

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