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Download Ultra Engine Trainer [1 Cheats]

Ultra Engine Trainer

    Ultra Engine

  • Release date:
    20.12.2023
  • Developer:
    Ultra Software
  • Publisher:
    Ultra Software
  • Steam:

About the game

  • Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new Vulkan-based architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.
  • Ultra Engine provides an easy-to-learn programming API that can be used with Lua, integrated into Visual Studio Code.
  • Royalty-Free License - What you create is yours to play, sell, or give away. You will never be charged royalties or install fees for any application you make.
  • Graphics - Vulkan graphics, clustered forward renderer with uniform lighting model and optional depth prepass, multi-display support, PBR materials, load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter), image loading, saving, processing, vertex, pixel, geometry, and tessellation shaders, normal mapping with specular, post-processing stack, hardware tessellation, environment probes, instanced rendering, real-time mesh modification.
  • VR - SteamVR integration with support for a variety of headsets, fast stereoscopic rendering, controller input and display, attach objects to hand controllers and headset, translation and rotation view offset.
  • Entity Component System - Multiple components per entity are supported, save and load game states, visual flowgraph connects component actions to create event sequences.
  • Terrain - Dynamically sculpt and paint terrain, cut holes in terrain, up to 256 material layers, hardware tessellation.
  • 3D Models - Load and save Khronos glTF files, load and save Wavefront OBJ files, convert FBX files to glTF and load, convert Collada files to glTF and load, load other formats with plugin system.
  • Animation - Animated skinned characters, share skeletons across multiple characters, attach objects to bones, built-in animation transition and update system, hardware skinning, blend and transition animations.
  • Physics - Fast and accurate asynchronous rigid body physics, constraints including hinge, ball, kinematic, plane, and sliding joints, motorized joints with limits, generate physics shapes, swept collision, raycasting with lines or spheres, pathfinding, navmesh pathfinding, crowd avoidance and steering, navigation areas visible in editor, physics-based character controller, automatic AI following.
  • Sound - 3D sound spatialization, head-related transfer function (HRTF), audio filters including distortion, flanging, echo, and EAX reverb effects, emit a sound from any entity, automatic channel management, skip to any time in sound.
  • GUI - Resolution-independent for any DPI, extensible widgets system, load SVG vector images, set widget and item image, change mouse cursor, custom color schemes stored in JSON files.
  • Plugins - Basis Universal supercompressed texture support, FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc., Wavefront OBJ model saving, ISPC Fast Texture Compression, Quake package, model, and texture loading.
  • System - File I/O, file system watcher, memory allocation and management, string manipulation (split, search, conversion, etc.), message boxes and file / folder requester, plugin system.
  • Steamworks Integration - Authentication, user info, leaderboards, stats and achievements, multiplayer lobbies, peer-to-peer networking, voice over Internet protocol (VoIP).
Are you looking for a game engine that can handle the increasing complexity of your game as you add more content and features? Look no further than Ultra Engine! Our revolutionary Vulkan-based architecture unlocks the full power of your GPU to deliver up to 10x faster performance. With an easy-to-learn programming API that can be used with Lua and integrated into Visual Studio Code, you can create games and VR applications with extensive documentation and hundreds of code examples. Plus, you'll never have to worry about paying royalties or install fees for any application you make. With Ultra Engine, you can create games with Vulkan graphics, clustered forward renderer with uniform lighting model and optional depth prepass, multi-display support, PBR materials, 3D models, animation, physics, sound, GUI, plugins, and more. And with Steamworks integration, you can authenticate users, create leaderboards, and even host multiplayer lobbies. So don't wait - start creating with Ultra Engine today!

Game requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11
  • Processor: Quad Core @2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GPU with support for Vulkan 1.3
  • Storage: 500 MB available space
  • VR Support: SteamVR
  • Additional Notes: Microsoft Visual Studio Code is required for Lua debugging.
Recommended:
  • Requires a 64-bit processor and operating system

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