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Download The Witch of Fern Island Trainer [1 Cheats]

The Witch of Fern Island Trainer

    The Witch of Fern Island

  • Release date:
    01.05.2023
  • Developer:
    Enjoy Studio S.A.
  • Publisher:
    Freedom Games
  • Steam:

About the game

Welcome to the mysterious Fern Island! A lush temperate isle home to three great magical cultures - Boran, Apatut, and Kuqkwa - including one bright-eyed newcomer, Abrill. After crashing onto the island during her travels to a magical academy, the young witch makes the most of the situation, still eager to become a full-fledged Witch. Instead of waiting idly for her arrival, the Academy of Witches also decided to use this as an opportunity for young Abrill to demonstrate her mastery of magic… And uncover the secrets of the mysterious island. But know this: Becoming the Witch of Fern Island isn't just about passing exams! It's about finding your place in the world, making friends, and most importantly, finding joy within every passing moment. Graduation means meeting the expectations of the Academy's Guardian Witch, and not by sitting through boring lectures. A witch learns on the job!
  • Grow herbs and (magical) plants, raise animals of unusual nature, and experiment with enchantments of plants and animals.
  • Develop Abrill’s own witch brand customizing her witch’s cottage as she sees fit through style and practicality.
  • Brew magical potions at the cottage, craft arcane amulets, summon cute and surprisingly helpful familiars, and eventually, perform complex rituals to channel raw magic to command the weather.
  • Explore the island at any pace between crystal ball calls from the Academy.
  • Learn generations of magical arts here, and the witches’ stories accompanying them.
  • Traverse the Island on foot, from the saddle of an elegant Tzoru, or dart across it aboard a flying broom - once the Guardian is satisfied with Abrill’s progress, of course.
  • Uncover each new friend’s stories and secrets as Abrill solidifies herself as a part of the community.
  • Extend out a caring hand with a witch's touch to assist the locals in their share of problems and leave a lasting impression on every individual to earn the title: The Witch of Fern Island!
Welcome to the mysterious Fern Island! A lush temperate isle home to three great magical cultures - Boran, Apatut, and Kuqkwa - including one bright-eyed newcomer, Abrill. After crashing onto the island during her travels to a magical academy, the young witch makes the most of the situation, still eager to become a full-fledged Witch. Instead of waiting idly for her arrival, the Academy of Witches also decided to use this as an opportunity for young Abrill to demonstrate her mastery of magic… And reveal the secrets of the mysterious island. But know this: Becoming the Witch of Fern Island isn't just about passing exams! It's about finding your place in the world, making friends, and most importantly, finding joy within every passing moment. Graduation means meeting the expectations of the Academy's Guardian Witch, and not by sitting through boring lectures. A witch learns on the job!
  • Grow herbs and (magical) plants, raise animals of unusual nature, and experiment with enchantments of plants and animals.
  • Develop Abrill’s own witch brand customizing her witch’s cottage as she sees fit through style and practicality.
  • Brew magical potions at the cottage, craft arcane amulets, summon cute and surprisingly helpful familiars, and eventually, perform complex rituals to channel raw magic to command the weather.
  • Explore the island at any pace between crystal ball calls from the Academy.
  • Learn generations of magical arts here, and the witches’ stories accompanying them.
  • Traverse the Island on foot, from the saddle of an elegant Tzoru, or dart across it aboard a flying broom - once the Guardian is satisfied with Abrill’s progress, of course.
  • Uncover each new friend’s stories and secrets as Abrill solidifies herself as a part of the community.
  • Extend out a caring hand with a witch's touch to assist the locals in their share of problems and leave a lasting impression on every individual to earn the title: The Witch of Fern Island!
Welcome to the mysterious Fern Island! A lush temperate isle home to three great magical cultures - Boran, Apatut, and Kuqkwa - including one bright-eyed newcomer, Abrill. After crashing onto the island during her travels to a magical academy, the young witch makes the most of the situation, still eager to become a full-fledged Witch. Instead of waiting idly for her arrival, the Academy of Witches also decided to use this as an opportunity for young Abrill to demonstrate her mastery of magic… And uncover the secrets of the mysterious island. But know this: Becoming the Witch of Fern Island isn't just about passing exams! It's about finding your place in the world, making friends, and most importantly, finding joy within every passing moment. Graduation means meeting the expectations of the Academy's Guardian Witch, and not by sitting through boring lectures. A witch learns on the job!
  • Grow herbs and (magical) plants, raise animals of unusual nature, and experiment with enchantments of plants and animals.
  • Develop Abrill’s own witch brand customizing her witch’s cottage as she sees fit through style and practicality.
  • Brew magical potions at the cottage, craft arcane amulets, summon cute and surprisingly helpful familiars, and eventually, perform complex rituals to channel raw magic to command the weather.
  • Explore the island at any pace between crystal ball calls from the Academy.
  • Learn generations of magical arts here, and the witches’ stories accompanying them.
  • Traverse the Island on foot, from the saddle of an elegant Tzoru, or dart across it aboard a flying broom - once the Guardian is satisfied with Abrill’s progress, of course.
  • Uncover each new friend’s stories and secrets as Abrill solidifies herself as a part of the community.
  • Extend out a caring hand with a witch's touch to assist the locals in their share of problems and leave a lasting impression on every individual to earn the title: The Witch of Fern Island!
Welcome to the mysterious Fern Island! A lush temperate isle home to three great magical cultures - Boran, Apatut, and Kuqkwa - including one bright-eyed newcomer, Abrill. After crashing onto the island during her travels to a magical academy, the young witch makes the most of the situation, still eager to become a full-fledged Witch. Instead of waiting idly for her arrival, the Academy of Witches also decided to use this as an opportunity for young Abrill to demonstrate her mastery of magic… And uncover the secrets of the mysterious island. But know this: Becoming the Witch of Fern Island isn't just about passing exams! It's about finding your place in the world, making friends, and most importantly, finding joy within every passing moment. Graduation means meeting the expectations of the Academy's Guardian Witch, and not by sitting through boring lectures. A witch learns on the job!
  • Grow herbs and (magical) plants, raise animals of unusual nature, and experiment with enchantments of plants and animals.
  • Develop Abrill’s own witch brand customizing her witch’s cottage as she sees fit through style and practicality.
  • Brew magical potions at the cottage, craft arcane amulets, summon cute and surprisingly helpful familiars, and eventually, perform complex rituals to channel raw magic to command the weather.
  • Explore the island at any pace between crystal ball calls from the Academy.
  • Learn generations of magical arts here, and the witches’ stories accompanying them.
  • Traverse the Island on foot, from the saddle of an elegant Tzoru, or dart across it aboard a flying broom - once the Guardian is satisfied with Abrill’s progress, of course.
  • Uncover each new friend’s stories and secrets as Abrill solidifies herself as a part of the community.
  • Extend out a caring hand with a witch's touch to assist the locals in their share of problems and leave a lasting impression on every individual to earn the title: The Witch of Fern Island!
Welcome to the mysterious Fern Island! A lush temperate isle home to three great magical cultures - Boran, Apatut, and Kuqkwa - including one bright-eyed newcomer, Abrill. After crashing onto the island during

Game requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: i5 4460 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / RX 470
  • DirectX: Version 12
  • Storage: 20 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: i7 7700K / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: GTX 1660 Ti / RX 580
  • DirectX: Version 12
  • Storage: 20 GB available space

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